Category: design

  • The Stress of Battle – Part 4 – Op Research on Anti-Tank Combat

    This is the fourth part of my review of The stress of battle: quantifying human performance in combat by David Rowland, which is an essential piece of Operational Research on WW2 and Cold War combat operations. This part covers the findings on anti-tank combat. Anti-Tank Combat Unlike small arms, the effectiveness of weapons used for anti-tank combat has changed considerably over the course of the…

  • The Stress of Battle – Part 3 – Op Research on Terrain Effects

    This is the third part of my extended review of The Stress of Battle by David Rowland. It is such a strong piece of operational research that I thought that it would be useful for wargame designers (and players) to understand what the research evidence is for what went on in WW2 battles. Fighting in…

  • Stress of Battle – Part 2 – Op Research on Urban Battles

    This is the second part of my review of The stress of battle: quantifying human performance in combat by David Rowland, which is an essential piece of Operational Research on WW2 and Cold War combat operations. For this part I thought that I would focus on the lessons on urban battles. Rowland and his team used…

  • Book Review – The Stress of Battle by David Rowland (Part 1)

    Not exactly a book review, more of a synopsis of a great work of Operational Research by David Rowland. The Stress of Battle: Quantifying Human Performance in Combat is the end result of years of work by David Rowland and his team at the Ministry of Defence. Rowland was the father of historical analysis as…

  • Games on COIN

    This post is prompted by an excellent post by the guys at On Violence. You should read Capturing Australia! COIN is Boring Pt.3 to which this was my belated comment. My apologies for coming late to this one, I’ve been on leave for a couple of weeks now and being spending time with the family. I’ve…

  • CLWG July 2013 Game Reports

    There were five of us at July’s CLWG meeting, myself, Nick, Mukul, Dave & John. There were three game sessions presented: I went first with a two part committee game called “The High Ground” about the consequences of cheaper surface to orbit space travel; Nick presented an economics card game for educating people about markets…

  • Book Review – To Reason Why, by Denis Forman

    This is more than just an infantry officer’s memoir. Denis Forman was closely involved in the Battle School movement that transformed the British Army’s infantry training during the second world war. He then went on to serve alongside Lionel Wigram (the primary proponent and intellectual leader of the Battle School movement) in Italy. The story…

  • Defeat Into Victory

    A friend sent me a copy of Field Marshal Bill Slim‘s Defeat Into Victory. It has always been on my list of books I’d like to read, but somehow I’d never quite got round to acquiring a copy. The version I have is a reading copy of the original edition, with fold out maps all through it. The reading…

  • Another side of the COIN

    I ran my game of being an Afghan farmer “The Other Side of the COIN” at the Chestnut Lodge Wargames Group’s (CLWG) annual conference yesterday afternoon. This was its second outing, you can see my onside report from the first run here. Since the last outing the game has developed further to address some of…

  • What you missed at CLWG in September 2011

    Three interesting games and a load of cake! We started with Peter Merritt’s 1814 political game which looked at how Napoleon’s Marshals dealt with the oncoming defeat of France and the transfer of power. Following that Andrew Hadley brought out his game about the Athenian invasion of Sicily. We then finished with Rob Cooper’s game about…

  • The Other Side of the COIN

    An on-side report of how the first run of ‘The Other Side of the COIN’ went. In all a fun day with a lot of useful positive feedback on how to make it better for the next time we play it, and there will be a next time.

  • Thoughts on an Insurgency Game

    An article I read in the New Scientist on why people got involved in the civil wars in the former Yugoslavia triggered some ideas about trying to run a game about the locals caught amidst an insurgency campaign. Farming Today, Fighting Tomorrow? This is a game to explore why people become insurgents (or perhaps not).…