Category: design

  • CLWG June 2010 Meeting

    What you missed at today’s chestnut lodge meeting (unless you were one of those present) were some good conversations and two games: Come One, Come Eorl – another megagame tryout from Andy Hadley; and D-Day beach landing – an improvised game by Jim Wallman. We started with a chat as Jim, Mukul & I watched…

  • Inspiration – Glencoe & Dinosaurs

    Inspiration struck not once, but twice! Got two outline games designs in my head, one of which I’m putting on next Saturday at the CLWG Christmas meeting.

  • Preparing For War – Onside Report

    Onside report of a design session/roleplay game run at the CLWG November 2009 session where I tried out some ideas for a game of the administration and training of a WW2 infantry company.

  • CLWG Design Conference 2009 Reports

    A collection of reports from the CLWG Design Conference held on 9-11 October 2009. sessions included: – WW2 Operational research discussion; – Come One Come Eorl tryout/discussion; – Second Life demonstration; – Agincourt Logistics; – Minions of Evil discussion.

  • CLWG Games Weekend 2007 Reports

    Offside reports from the 2007 CLWG Games weekend, including – Jim’s Breeding Idea – Siege of Yendor tryout – Religion in Brian Cameron’s ‘Hapsburg Ascendant’ – Onside report of my ‘Orange & Lemon’ – Jim’s ‘Blitz Firefighting’

  • CLWG Offside Report – November 2006

    There were three sessions at the British end of the November ’06 meeting of CLWG; no doubt Daniel and Nick will enlighten us separately on what we missed at the continental meeting. In order of appearance the attendance was Trevor, Mukul, Jim, Brian, John, Peter Howland and myself. The sessions were: * Torchwood. A Victorian…

  • Did McKinsey Invent Matrix Games?

    Most of today I spent on a training course called “Top Down Thinking” being run by a nice chap from PA Consulting who is the project’s workstream leader for technology. What was most interesting for me was the way it boiled the presentation of just about anything down to a ‘Governing Thought‘ and some key lines…

  • Hot Blood & Cold Steel – onside Report

    This was a design session on how to do a WW1 skirmish game, focusing mainly delivering a participation game for Jerry Elsmore’s 50th Birthday con. I’d already done a first darft of the rules but wanted to talk through some of the principles about what I wanted to achieve. I found the discussion particularly useful…

  • Revolutionary Warfare

    When I played Andy Grainger’s A Month in Country I immediately thought of some of the parallels with the Revolutionary Warfare (RW) game that I have run myself a couple of times, although with only a few players. I would particularly like to re-do my Palestine game as the players I ended up with (well…

  • What you missed at the January meeting of CLWG

    The Chestnut Lodge Wargames Group (CLWG) January meeting (Sunday 9th January) was in Jim’s office near Holborn. This one had 14 members in attendance. When I turned up there was a promotion board going on for one of the characters in our long-running Starship Marine campaign (details of the campaign and a history of the…

  • Invasion of the West – Onside Report

    Invasion of the West was a Cold War turned hot alternative history game that I ran at the March meeting of Chestnut Lodge Wargames Group (CLWG).  Having cast around for someone to do a plan for Invasion of the West Mukul volunteered, even though he wasn’t able to turn up on Saturday. Mukul’s plan is…

  • Chaos, Confusion, Cowardice & Incompetence (C3I) – Onside Report

    One of the things you missed [at February’s CLWG meeting] was C3I which actually turned up and was played in the afternoon (because I always turn up at lunchtime and much prefer twice as many half-day meetings). Although this was a figure game it was scenery light and what was used was pretty abstract and…