Tag: Chestnut Lodge

  • The 200 Foot General

    This is the third post on my Operational Research driven wargame rules (and it’s probably about time that I came up with a catchy name for them, ideas in the comments section most welcome). One of the most unrealistic things I find in most commercial wargames that I have read or played is that it…

  • The Stress of Battle – Part 3 – Op Research on Terrain Effects

    This is the third part of my extended review of The Stress of Battle by David Rowland. It is such a strong piece of operational research that I thought that it would be useful for wargame designers (and players) to understand what the research evidence is for what went on in WW2 battles. Fighting in…

  • Games on COIN

    This post is prompted by an excellent post by the guys at On Violence. You should read Capturing Australia! COIN is Boring Pt.3 to which this was my belated comment. My apologies for coming late to this one, I’ve been on leave for a couple of weeks now and being spending time with the family. I’ve…

  • Trawling the Archives

    I’ve been looking through some of my early writing on my computer, most of which was written for publication in Chestnut Lodge‘s club magazine, known affectionately as MilMud (a contraction of Military Muddling). I found several articles from the mid 90s which I have cut and pasted into the blog with dates when they were…

  • CLWG December 1999

    What you missed at the Chestnut Lodge Wargames Group (CLWG) December 1999 meeting. The CLWG December 1999 meeting started from 12 at John Rutherford’s house and we played until after 9pm. Afterwards we chatted, with the aid of several bottles of wine, until almost midnight. In total we had 13 members at the meeting. It started…

  • CLWG Games Weekend 1995 – Saturday

    This was the first Chestnut Lodge event I had attended and I must say that I enjoyed it. I was fortunate enough to have read the last few editions of MilMud. So I had a vague-ish idea of what was going on. I managed to find Chestnut Lodge eventually and turned up in the middle…