Trawling the Archives

I’ve been looking through some of my early writing on my computer, most of which was written for publication in Chestnut Lodge‘s club magazine, known affectionately as MilMud (a contraction of Military Muddling). I found several articles from the mid 90s which I have cut and pasted into the blog with dates when they were originally written or the file modified date if that isn’t clear. I was pleasantly surprised to find that Libre Office can open WordPerfect 5.1 files with no problems.

  • 1995 CLWG Games Weekend – Saturday. This was my first ever CLWG event and my first offside report.
  • 1995 CLWG Games Weekend – Sunday. The second part of this report.
  • A Young Officer’s Guide to Fighting in Built Up Areas (FIBUA). I wrote this as a spoof of a training manual extract. At the time I was very uch into military humour.
  • Design Session for ‘Lion Comes Home‘ onside report. This was the start of my fascination with counter insurgency, back in 1995. I wanted to do a game about the post-war decolonisation, and I did lots of work on it and ran many test versions of parts of it. However the whole game never appeared because it was too big for a club game and I didn’t want to commit to running a megagame.
  • Onside Report on C3I. This marks another of my obsessions, in trying to accurately model morale of people in combat. Almost everything I read (and a few recent conversations with veterans) suggest that most people in combat aren’t remotely effective, and even those that are aren’t as good as they would be in training. Despite the tone of the article I never further developed or used C3I because it was too fiddly for a good game.
  • Milmud article on Revolutionary Warfare. An article I wrote for the CLWG club magazine on one of the spin off games from my idea for Lion Comes Home. This was in January 2003.

There are still more articles in my archives that I intend to add to my blog, so that this becomes a better record of the development of various ideas. Unless I write fresh material as a result, I’m always going to slot them in to where they would have appeared had I had a blog at the time.

 

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About Author:

James has a keen interest in military history, backed with experience as a TA reservist and a 17th century re-enactor. He has designed and run several face to face social games and is the editor of MilMud, the journal of the CLWG game design group. He is currently working on a book on the aftermath of the Glorious Revolution.

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