Book Review – First Light by Geoffrey Wellum

First LightFirst Light by Geoffrey Wellum

My rating: 4 of 5 stars

If you want to know what it was like as a spitfire pilot in the Battle of Britain, then this is the book you need to read. The author was a public schoolboy that joined the RAF just before the outbreak of war. He signed up in the spring of 1939 and started training as soon as he finished school in July 1939.

The first third of the book is a very detailed account of his entry to the service and the flight training. Through this we get to know the author as a typical public schoolboy, he struggles with the academic side, but has no problems with the discipline and dealing with being in a service institution. Flying is clearly his passion, and is most of the focus of the book. Other than his struggles with the training matter, and the mental stress of combat flying and dealing with the progressive loss of his friends there is little else in the story.

There is no bigger picture, or even narrative of the wider progress of the war to put things in context. When he is rushed out of training and posted directly to an operational squadron (no.92) it is because the Germans have invaded France, however we’re not directly told this. The closest he comes is when the rest of the squadron patrol over Dunkirk, losing many of the old hands including the CO Roger Bushell (who lead the Great Escape). If you didn’t know how the war went then you could be baffled by some of this. Also, there is nothing about the Battle of Britain directly, other than accounts of some of his more notable sorties (the first, some where he has narrow escapes or shoots down or damages enemy aircraft).

That said, it is a very good first hand account of what it was like on a very personal level. The flights are very well described in some detail. It is clear that Geoffrey Wellum was deeply affected by his war experience and that being an operational fighter pilot represented the pinnacle for him. His tour as an instructor between operational tours is dispensed with in a couple of pages. The narrative between flights shows him moving from an enthusiastic schoolboy to a novice pilot and eventually to a mentally exhausted veteran.

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Game Design Notes: World War One Strategic Battles

This was originally written as a game design session prompt for a session at Chestnut Lodge Wargames Group back in April 2004. A discussion thread on about this excellent blog post http://sketchinggamedesigns.blogspot.com.es/2014/01/the-wrinkles-of-tactics-first-world-war.html lead me to dig it out and post it here.

World War One Strategic Battles

Turn structure

Three turns per year, March – June (Spring), July to September (Summer) and October to February (Winter).

Actions

Small offensives can be prepared and launched within one turn. Large offensives take a turn of preparation and then take a whole turn of offensive action. Small offensives can be carried on into large offensives.

Battles are fought in phases.

  • Preparation: divisions are allocated to the line, first wave, second wave, exploitation, training and reserve tasks
  • Bombardment
  • Assault
  • Counter-attack
  • Continuation phases if appropriate

Resolution

Fighting is resolved at Army level, with Divisions as the smallest unit (two down). One player per Army?

Three kinds of Division:

  • infantry (standard)
  • cavalry (rare)
  • artillery (representing Corps/Army artillery)

All divisions of a particular kind are the same except for level of experience and training. This can be open to the player as it was generally well known which units were the most effective and had the most offensive spirit.

Special training can be given to units to allow them to be competent at tasks, e.g. building fortifications, pioneer tasks, tank support, amphibious landings etc. The number of turns that they get in this task should be recorded separately from that of infantry training.

Infantry divisions take one turn to raise, cavalry and artillery take two turns. Ideally more training should be given before a unit is used in combat. A minimum of three turns of training is suggested before committing a new Division to the assault.

Training States Turns Experience

New 0 none

Effective 2 time in line

Regular 4 time in line

Experienced 6 time in major offensive (including defending)

Veteran 8 Several major offensives

Both the number of turns training and the combat experience are required for the troops to be considered at the higher training state. Note that the training state is just a label and not a guarantee of performance.

Political End

Resource allocation

Sources of resources

Taxation – can set a proportion of GDP to be spent on government. Level has effect on popularity, standard of living, economic growth, industrial output.

Loans – need to be repaid later but avoids some of the problems with increasing taxation. Can also inject foreign capital into paying for the war which increases overall resources available to any particular nation.

Manpower

Can conscript or get volunteers. Quality issues with conscription but increased numbers may offset that. Volunteers make more aggressive units, conscripts more passive ones. Has impact on economic growth, popularity & industrial output. Also issue of women’s rights if they are mobilised for the war effort.

 

 

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